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AI Insights · Timothy · April 2022

Top 5 Season Pass Games in the UK for Q1 2022

Explore the performance of the top 5 season pass games in the UK during Q1 2022, including their weekly downloads, revenue, and active users.

Top 5 Season Pass Games in the UK for Q1 2022

The first quarter of 2022 showcased impressive performances from the top 5 season pass games in the United Kingdom. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.

Candy Crush Saga from King saw a steady decline in weekly downloads, starting at 52K in late December and dropping to around 33K by the end of March. Weekly revenue showed slight fluctuations, peaking at approximately $796K in mid-January and ending the quarter at about $753K. The game maintained a strong user base, with weekly active users peaking at 844K in mid-February and closing the quarter at roughly 771K.

Homescapes by Playrix experienced a notable rise in weekly downloads at the beginning of the quarter, reaching up to 35K in early February before declining to around 19K by the end of March. The game's weekly revenue peaked at approximately $497K in early February, with a slight decline to about $390K by the end of the quarter. Weekly active users showed a peak of 727K at the end of January, followed by a general decline, ending the quarter at around 407K.

Clash of Clans from Supercell had a stable download rate, with figures hovering around 21K to 28K throughout the quarter. Weekly revenue saw a major spike to approximately $586K at the end of January, with fluctuations throughout the quarter, ending at about $469K. The game maintained a robust user base, with weekly active users increasing from 1.2M at the start of the quarter to a peak of 1.5M by the end of March.

Royal Match by Dream Games experienced a gradual decline in weekly downloads, starting at 34K in late December and falling to around 20K by the end of March. The game's weekly revenue remained relatively stable, peaking at around $420K in early February and ending the quarter at approximately $384K. Weekly active users showed a downward trend, starting at 272K in late December and ending the quarter at around 214K.

PUBG MOBILE from Tencent Mobile International Limited saw a varied download rate, peaking at 29K in mid-January and declining to around 16K by the end of March. The game's weekly revenue peaked at approximately $518K in mid-January, with fluctuations throughout the quarter, ending at about $370K. Weekly active users maintained a steady presence, starting at 310K in late December and closing the quarter at around 290K.

These trends highlight the dynamic nature of the mobile gaming market in the UK. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022